Cheat codes, filed the way they actually work
Action Replay, GameShark and CodeBreaker codes, organised by console and by game, and stored exactly as they must be typed. Every code names the format, region and game revision it belongs to, because a code that does not is a code nobody can trust.
A code belongs to a build, not to a title
Most cheat-code sites file a code under a game’s name and stop there. That is the reason so many of them do not work: a game’s European, North American and Japanese releases are compiled separately and put their memory in different places, and a later revision of one release can move it again. Every code here is filed against the combination of game, region and revision it was written for, and the page tells you which before you copy anything.
Stored exactly as it must be typed
A code’s line breaks and its split between address and value are part of the code — they are what tell the device where one instruction ends. Codes here are stored verbatim and copied as a single block, never reflowed to fit a column. Reformatting a code is the most common way a correct one becomes wrong.
Free to read, for ever
Searching, reading, copying, exporting and downloading cost nothing and need no account. An account exists only so you can add to the library. Gating contribution behind money would starve the corpus, and gating reading behind money would leave no reason to come here at all.
The library is grown, not scraped
Every code is submitted by a member and reviewed before it appears, and each one records where it came from. Copying another database wholesale would fill these pages in an afternoon and expose the whole site to being removed just as quickly, because a compilation of codes carries rights of its own. This way is slower and it is ours.
- Reading, copying and exporting every code is free, with no account.
- Every code records the format, region and game revision it was written for.
- Leumas supplies no games and no game files.
Questions
Does it cost anything to read or copy a code?
No, and it never will. Searching, reading, copying, exporting and downloading every code on this site works with no account at all. An account exists so you can add to the library — submit a code, confirm one works, comment, or keep a list — because a code library that charges to read codes has no reason to exist beside the free ones.
Where do these codes come from?
From the people who use them. Every code is submitted by a member, reviewed before it goes live, and stored with the source it came from. We do not copy another site’s database: a compilation of codes carries rights of its own, and a library built that way can be taken down in a single afternoon. That makes this library slower to fill and much harder to lose.
Why does every code name a region and a revision?
Because a code is written against one exact build of a game. The European, North American and Japanese releases lay memory out differently, and a later revision of one of them can move it again. A code that is right for one is usually wrong for the others, and "wrong" here means writing an arbitrary value into whatever occupies that address — frequently the save. A code filed against a bare game title is a code nobody can trust.